The news: Gamers are more involved in gaming content than ever before, thanks in large part to titles like Roblox, Minecraft, and Fortnite. And they’re not keeping that interest solely on-platform.
This presents an increased opportunity for advertisers to reach gamers both on and off platforms.
Reaching gamers: Brands may want to opt for off-platform advertising to avoid the mixed reaction gamers have to ads on their platforms.
For those targeting the 46% who will buy, gamevertising should be seamlessly integrated into the experience, such as through sponsored skins, emotes, or mini games.
What they play: Gamers’ focus on integrations means AAA games are no longer the top dog—players want the ability to create in-game content. That’s where user-generated content (UGC) games come in.
Our take: The gaming audience is growing, and it’s not focused on a single platform or console. Gamers’ interests reach through the game and into social media, streaming, TV, and audio, giving marketers a wide path to reach gamers where they are.
Mini-games, in-game marketplaces, and rewards for watching ads will give brands a boost in independent games with minimal disruption.
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