Duolingo entered a crowded media network space last month with the announcement of its ad program, building on what already made the platform a phenomenon: Gamification, design discipline, and a deeply engaged audience.
“It's an interactive, gamified platform that creates a hyper, engaged audience, and that's paired with an attentive user base and really strong brand love,” said Andrew Guendjoian, Duolingo’s head of ad sales. "When you put those things together, it does an excellent job of creating attention, which is something that I think is really challenging marketers in such a crowded and overly abundant internet."
The language instruction app boasts 47.7 million daily and 128.3 million monthly active users, and they are far from passive. Users log in to learn complete lessons, continue streaks, and earn rewards from a platform that has gamified education.
Guendjoian said that they didn't want to take that passionate audience for granted and so Duolingo extensively tested ads and creative to ensure they felt organic.
"These partners really helped us shape things, and iterate the next phase of what this is going to be," he said. "What we are leaning into is that we reach an attentive audience, and we can actually help marketers earn attention with their customers and their cohorts."
In its testing, Duolingo partnered with travel companies that could connect with Duolingo's worldly users, as well as entertainment companies and tech leaders like Adobe.
"A big behavior for people coming into Duolingo is 'I'm going to this country, and I want to learn the language of the country, so that I can fit in, and I can ask for directions, and I can connect with the culture,'" he said "So travel was a big part of our account strategy when we were rolling this out, because we had that natural hook."
To keep the ads feeling natural, the program matches partners with creative that includes Duolingo's cast of characters.
Duolingo features 10 animated characters with varied personalities who help deliver the app's lessons, including the queer art teacher Oscar, the snarky Lily, or the bear Falstaff.
"We try to pair the right character with the campaign's objective and the brand itself." said Guendjoian.
But as for the company's owl mascot, Guendjoian said, "Duo is sort of off limits."
Since gamification is core to Duolingo, rewarded advertising was the obvious path forward, Guendjoian said.
"Rewarded videos are on a user's terms, and they're getting something of value in exchange for their attention,” he said. “All of the research shows that the value they get transfers back to the brand. And then advertisers get a benefit because it performs better than anything else."
Younger demographics tend to look upon rewarded advertising favorably and are familiar with how it works.
Even though it's early days, the ad program has already proven to the internal team what it can accomplish.
"We have 100% logged in user base," said Guendjoian. "There are things that we're going to be able to do with a logged in user base that, frankly, a big chunk of the internet is unable to."
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