Additional Note: Virtual technology (VT) immerses a user in a nonfixed, 360-degree visual environment. Users interface with different types of multimedia content via connected TVs, desktop/laptop computers, mobile devices, or headsets. Examples of VT include photos and videos (e.g., Google Earth VR), immersive gaming (e.g., Red Dead Redemption 2, Roblox), and virtual simulations (e.g., product demos, virtual showrooms). Examples of VT headsets include Apple Vision Pro, AuraVisor, HP Reverb, HTC Flow, HTC Vive, Meta Quest, and PlayStation VR.
Methodology: Estimates are based on the analysis of survey and web traffic data from research firms, historical consumer adoption and buying trends, payment adoption trends, reported company data, interviews, demographic and socioeconomic factors, and macroeconomic conditions.